![]() And it was developed by Meier and Brian Reynolds, the lead designer of Civ II.Īlpha Centauri was also an exercise for the developers in navigating business practicalities. the end.Īlpha Centauri was a game built to answer the question: Then what? It was like Civ, in that it involved building a civilization, discovering resources and negotiating with competing civs. One of the ways to win, traditionally, has been to build a starship and launch your civilization into space. "People were ready for Civ to grow up and move into the modern age."Ĭivilization is a game about building a great nation that will thrive through war and prosperity and evolve to eventually become the greatest civilization in the world. They're the co-lead designers behind Civilization: Beyond Earth, the game that will once again carry Sid Meier's epic creation out of the solar system. Over a decade after seeing that rocket, Miller and longtime friend Dave McDonough are launching their own space mission. But unlike most kids, he is going to grow up to make his dreams come true - in a way. ![]() Miller is like a lot of kids who dream of becoming astronauts, of soaring into outer space. ![]() He wonders if he might some day go into space. He thinks about how much power it takes to send such a small object into space, and how, back here on the ground, there are people who made that powerful rocket, that tiny command module, using parts and tools and their hands. He looks up at the engine bell, then at the relatively tiny command module. The parts that took men to the moon.Įleven-year-old Will Miller stands next to the bell of the F1, the broad business end of the rocket engine. ![]() It's broken into sections: the F1 rocket engines, the first stage, the second stage, the third stage and then the command module and escape tower - the parts people recognize. Lying on its side, it's longer than three 18-wheelers and as tall as a three-story house. ![]()
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