Two free Event Packs and 10 free Apex Packs from the Collection is a nice touch as well. The upcoming Collection Event allows players to get enough Heirloom Shards to purchase an Heirloom Set of their choosing if they acquire every limited-time cosmetic, and to make things easier, the crafting costs of all Collection Event items will be reduced by 50%. 0 commentsĪpex Legends' next event admittedly makes some progress in creating a more reasonable system for Heirlooms. Heirlooms are touted by players as symbols of mastery over a Legend, but there's a total disconnect between that usage and the luck and spending it takes to obtain them. Instead of relying on luck, you can purchase or acquire otherwise every single item from a Collection Event to earn a designated Heirloom. Heirloom Shards used to craft these Heirloom Sets have less than a 1% chance of dropping from an Apex Pack with players guaranteed to get the resource after reaching the ridiculously high milestone of opening 500 Apex Packs. You're not getting a two-for-one deal at that point – you're paying to bypass a paywall.Īnd then there are the Heirlooms, the pinnacles of prestige only available to select Legends. Some re-colors of skins for Legends and weapons are sold for Legend Tokens, but you have to own the "base" cosmetic first just to purchase them. My account is currently loaded up with 158,900 Legend Tokens at Level 468, a supply I can't foresee ever being depleted. I couldn't even tell you how much new Legends cost when they release because it hasn't ever been an issue. When Fuse released at the start of Season 8, I bought him immediately without checking how many Legend Tokens I had. Longtime players can also attest to the fault with the Legend Tokens, a currency that piles up continuously with nowhere near enough ways to spend it. Apex Legends skins aren't poorly designed by any means, but the prices just look absurd by comparison. League of Legends just kicked off its Lunar Beast event with several new skins that come with unique animations on abilities and other actions, and each of those go for 1,350 RP, which is less than $10. Joe, an iconic character for many fans, is currently priced at 1,800 V-Bucks which actually costs less than $18 given the price drops from 2020. Fortnite has its own exorbitant prices, but they're a bit more digestible when you consider what you get. Once you compare Apex Legends' store to the marketplaces of other free-to-play experiences, it's even more evident how arbitrary these prices are. The Gun Charms and the "Exclusive" store content admittedly have a much more agreeable period before they swap over to something new, but those reasonable timeframes make the lengthy time for the other skins stand out even more. I'd already crafted the Speed Demon skin for Octane previously which means I'll now wait around five days for that slot to cycle out to something else. It makes sense that Fuse's Launch Bundle will stick around for a while longer since he just released, but it's still taking up a spot for around two weeks and would cost over $20 even after a discount for already owning Fuse. Take the current store rotation in Apex Legends as of February 5th as an example. The store has bent slightly to those grievances from the community, but the broader problems still exist. Skins for Legends and weapons routinely priced at or around 1,800 Apex Coins worth $18, slow rotations compared to other virtual marketplaces, and the overall quality of the skins have been among the top complaints over the past two years. The store in Apex Legends hasn't been immune to scrutiny in the past with players lambasting it since it opened its doors.
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