![]() ![]() Teamwork is a shifting dynamic, depending on the weapons brought by each player. The game is laid out well enough that you easily fall into your role regardless of whether you are talking or not. Chat can easily be toggled off if you don’t feel like hanging out with strangers. Team chat is robust and works well, but is mostly unnecessary. Dauntless does the rest, and in good time. Getting access to a team is as simple as picking the type of hunt you want. The much-touted cross-platform matchmaking is almost invisible in-game, the only visual indication that you might be playing with folks on other platforms being a small symbol near players names during hunts. Finding a desired hunt usually takes less than two minutes, and now that the launch week server problems have settled, you will usually find yourself on an appropriate team of four in less than sixty seconds. Luckily, Phoenix Labs has put considerable effort into their matchmaking system. ![]() Dauntless is absolutely meant to be a multiplayer game, to the point where playing by yourself is beyond non-optimal it becomes completely non-viable. In the opening hours of the game, you will be able to handle hunts singlehandedly, but before long Dauntless will start handing you your rear on a platter unless you come to terms with the multiplayer aspects of the game. Better gear leads to fighting more difficult Behemoths. Killing Behemoths grants the player materials, which can then be used to craft better gear. Combat is fast, fun, and in the later game, challenging. In order to really progress and succeed, you will need to face these dire beasts over and over again, and learning their patterns and attacks is part of the fun. The Shattered Isles are home to any number of element-based Behemoths, and the quest lines you receive in Ramsgate will send you out to hunt them repeatedly.ĭauntless is not the sort of game that has you hunting a Behemoth one time. The real action takes place on The Shattered Isles, a series of floating islands. ![]()
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